Wednesday, July 27, 2022

Zombicide Invader - Cole


Cole is the final character of the Zombicide Invader Core Set.  He has a lot of style sporting his boldly colored jacket.  

The facial details are getting easier to get to a 'looking ok' stage.  In the 'main' picture the face looks a bit yellow, but it seems better in person.  

I may need to figure out some different flesh tone paints as I've been using some fairly old (6-7 years old maybe) Vallejo skin tones and getting any sort of smooth semi-transparent consistency has been challenging.

It was only after I started down the 'blue jeans' path that I noticed that in the box art the pants are much more gray than blue.  The YouTube videos I watched used blue so that is how I got it in my head.  Rather than try to start over, I just darkened the blue down quite a lot and it will have to be 'close enough'.  The zenithal prime wouldn't have been useable if I tried to repaint and the blue didn't look just doesn't match as closely to the artwork.  

Paints used on this model:

Next up on the workbench (breaking from the characters and going with the scientists from the Kickstarter):

Tuesday, July 26, 2022

Zombicide Invader - Mitsuki


Mitsuki, the second of the core box Civilians, was a fun sculpt to paint.  She has tons of equipment all over the place which took a while, but I like the 'light armor' and general 'sneaky' pose of the figure.  

The face/skin of the model has been a constant struggle for me.  This one was another step in the right direction I believe.  Still not what I consider 'ideal', but it looks at least acceptable close-up and pretty good from a table-top distance.  

Looking closely, Mitsuki is wearing camo pants under the armor.  I attempted to replicate it, but it didn't turn out great which you can't really tell in the photos, but I know how it looks under a magnifier. ;) 

The Vallejo black wash was used again for black-lining the various items.  It was fairly easy and quick to do with the 00 (2/0) W&N Series 7 brush.

Paints used on this model:

Next up on the workbench:

Monday, July 25, 2022

Zombicide Invader - Vivian

Vivian is the first Civilian character (going by the number on the bottom of the base).  It looks like she went a bit wild with the lipstick in the photo above, but from a distance, it doesn't look quite as disturbing.  The model didn't really have a mouth sculpted nor much of a chin so I worked with what I had and considered it ok for now.

I acquired a couple additional Windsor & Newton Series 7 brushes from to accompany my trusty size 1 that I've used for years.  In particular, I used the 000 (or 3/0) from the series for the facial features.  Along with the optivisor, was able to paint the eyeballs and eyebrows.  

Although still not great, I think this face is somewhat of a step forward over the previous faces I've done in this series.  There is still a long way to go until I'd consider it pleasing to the eye, but one step at a time...

The Vallejo Black Wash replaced the black ink I used previously for black lining between various pieces of clothing and items.  It leaves a bit more natural dark separation than the ink which I like a little better.  

Paints used on this model:

Next up on the workbench:

Sunday, July 17, 2022

Zombicide Invader - Baraka


Baraka is the 3rd of the 83 playable characters in Zombicide Invader that I've painted.  The whole process seems to be going more smoothly, but it still is taking me longer than I'd hoped to paint each character.  At this point, getting them all done will take over a year as I doubt I'll be able to keep up my current pace.  I am, however, enjoying the painting process on these and after getting the six core box characters completed, I'll be able to play "fully painted" games.

The zenithal prime worked quite well on this miniature and I didn't need to spend much time on the white armor itself.  The Apothecary White did a pretty decent job of covering most of the armor.

The South African flag was the most difficult to get to what I considered a 'good enough' standard.

This time I changed things up a little bit and used black ink to give some extra visual separation between the different components.  It worked a lot better than the black wash I used on the previous two models. 

I'm not sure if it is supposed to be this way, but the head on the model looks like it was glued in and tilted quite a bit forward.  It didn't want to move at all so I just went with it as-is...she just looks 'determined'.

Paints used for Baraka:

Next up on the workbench:

Saturday, July 16, 2022

Zombicide Invader - Special Room Models


Floor tiles from the Zombicide Invader core box include a couple room types that allow characters to take special actions.  

The first type is the 'red room' which is the only type of room in which characters with the 'Military' designation can search.  I really haven't figured out any reasonable logic behind that rule other than to try to hinder them in some way to make up for the extra armor point they generally have over 'Civilian' characters.  The closest thing to an explanation that I could come up with is that the Military characters are usually decked out in power armor and may have difficulty shuffling through drawers or inside cabinets to find stuff.  One solution which came to mind was an 'item vending machine' to make items easily accessible.  The machine does not have a good index of what items are in each bin and therefore characters still get a random item.

Anyway, it seemed like a good enough excuse to design and print some special models for use in the modular Sci-fi walls/floors I use as replacements for the game's floor tiles.

This model prints as a single piece with no assembly required.  

The second type of 'special' room is the blue room aka 'Oxygen Room'.  These rooms are generally located near an airlock and allow characters to pick up an oxygen tank if they plan on going outside into an environment lacking the proper atmosphere mix for humans to breathe.  

I envisioned some sort of water-based oxygen extraction tank combined with storage tanks and portable canisters that can be pulled out of the filling station and ended up with the design pictured here.

The blue 'glass' is clear SirayaTech Blu resin tinted with blue alcohol-based dye.  They printed out very well on my Elegoo Saturn 3D printer.  I gave them a clear coat varnish which made them much more transparent and removed the cloudiness the curing process can create.

This model prints in several pieces and requires some assembly.

Here are a couple photos of the two models placed in the rooms.  Using special models instead of painting different colored floors kept the number of floor tile prints to a minimum as well as added a little visual interest to these special rooms.

Here is a photo of all seven oxygen generators and six 'item vending machines' all together after assembly and painting. 

Along with these are the outdoor area separators that I designed, printed, and painted in the same blue/gray scheme as the walls.  The separators have spherical magnets on each end (or only on one end if they are a 'half' connector) that attach to the magnets of the wall sections and define the outdoor zones.

If you are interested in printing any of these models yourself, they are available on my Thingiverse page.

Zombicide Invader - Magnus


Magnus is the 2nd character of the Zombicide Invader Core set.  He came together a little faster than Jared, but still took a full evening.  The flags were probably a little easier than the flag on Jared.  The face, however, was a bit of a nightmare.  This is the first human face I've painted in several years...and I think it shows.  Too orange, not highlighted properly, and the beard got a little more orange than I intended.  Perhaps after I've gotten some more practice with other faces, I'll revisit this one.  

Paints used for Magnus:

Next up on the workbench...

Friday, July 15, 2022

Zombicide Invader - Spoiler Abomination

The Spoiler Abomination is the primary antagonist in the Zombicide Invader Core box.  I painted this large creature after I had already painted all the rest of the Xenos in the core box so I kind of knew the paint scheme and techniques I planned to use.

This abomination wasn't too difficult to paint thanks to several YouTube videos and plenty of game art for reference.  For the most part, I tried to stick to the artwork, but there are a few differences to note.  I wanted to keep the large tentacles looking similar to how I painted those on the Tanks which is the primary difference.  The small appendages coming out of the top orifices are also a bit different from the reference white.  I wanted them to match the Hunter face tentacles to tie them together a bit.

What could be more fun than painting a large wacky tentacle monster?  Two of them!  The Kickstarter included a second model of this figure and it can really give a different feel to the gameplay when both of them come stomping out on the board.

Below are the paints and steps I used to paint these:

Prime Grey Seer
Main body
Hi-light pale skin
2 glaze, 2xenos carapace, 1 gun black
Inside - crusted sore
Black fade down to grey
Fade to black
Red wash inside
Purple outside
Crusted sore
Big Tentacles
Black/xenos carapace top
Crusted sore bottom
Pokeys tentacle red
Soft tone
Crusted sore
Drybrush pale skin
Dot pie pieces pale skin
Red wash
Black/xenos carapace
Pure red
Hi lights
Tentacle red
Red wash
Invader shader +quickshade medium

Thursday, July 14, 2022

Zombicide Invader - Tank Xenos


The Xeno Tanks are tougher than most of its cousins and can really slow down the characters as they try to accomplish their mission.  Of the Xeno types, these took the longest to paint as one might expect given the larger, more complex models.  I'm fairly happy with how they turned out, however, the satin sealer gave them a bit more of a shine that I like.  I may decide to re-spray them with a matte finish, but would then want to re-apply the gloss to the face tentacles...  They are considered 'done' for now.

All of the tentacles flailing about causes them to cling to each other and reminds me of a Barrel of Monkeys.  This was a bit more problematic when I stored them all together in a ZipLock bag, but still can be a bit of an issue when trying to pull out just one from the storage container.

Here are the tanks filling the rooms around Jared who has his work cut out for him.

Here are all of the core box Xenos fitting securely in their magnet storage container.  They fit quite well into the 4L "Really Useful Box" and are a lot easier to access than the formed plastic insert that came in the box.  Not to mention, the extra Xenos from the Kickstarter wouldn't fit into the core box inserts so they needed some other place to live.  

Below are the paints and steps I used to paint these:

Prime Wolf Grey
underarms, face, hands, legs
Armor grey
Pale skin hi-lights
Invader shader+mixing medium
Dry brush pale skin
Crusted sore sores
Red tone
Xenos carapace
Black+xenos carapace near organ
Invader shader+mixing medium
Back organ
Daemonic yellow
Dragon red veins
Green tone
Soldier green
Dragon red veins
Green tone
Tentacle red
Face tentacles
Crusted sore
Tentacle red hi lights
Invader shader+medium
Big Tentacles
Black/xenos carapace top
Crusted sore bottom
Pokeys tentacle red
hydra turquoise

Wednesday, July 13, 2022

Zombicide Invader - Hunter Xenos


The Hunters can be the most dangerous enemy in Zombicide Invader due to their double activation capability and potentially large numbers. 

These Xenos were my favorite of the core box alien miniatures to paint.  The blend of black to white was quick to do and turned out better than I had hoped for.  The extra Hunters included with the Kickstarter are a nice addition to the game.  Running out of miniatures is less of a penalty than in other Zombicide games so it doesn't change the balance much.  It is just neat to see more miniatures filling the map as things get out of hand.

Below are the paints and steps I used to paint these:

Prime Grey Seer GW
Legs and hands blended up
2 glaze, 2xenos carapace, 1 gun black
Pale skin
Highlight abomination white
Red tone
Purple tone towards ends
Tentacle red
Red wash
Rigid brown
Strong tone
Everywhere except tentacles
Invader shader + quickshade wash mixing
Top black
Edge dragon red
satin sealer
Gloss tentacles