Cole is the final character of the Zombicide Invader Core Set. He has a lot of style sporting his boldly colored jacket.
Paints used on this model:
Cole is the final character of the Zombicide Invader Core Set. He has a lot of style sporting his boldly colored jacket.
Paints used on this model:
Mitsuki, the second of the core box Civilians, was a fun sculpt to paint. She has tons of equipment all over the place which took a while, but I like the 'light armor' and general 'sneaky' pose of the figure.
The face/skin of the model has been a constant struggle for me. This one was another step in the right direction I believe. Still not what I consider 'ideal', but it looks at least acceptable close-up and pretty good from a table-top distance.
Looking closely, Mitsuki is wearing camo pants under the armor. I attempted to replicate it, but it didn't turn out great which you can't really tell in the photos, but I know how it looks under a magnifier. ;)I acquired a couple additional Windsor & Newton Series 7 brushes from DickBlick.com to accompany my trusty size 1 that I've used for years. In particular, I used the 000 (or 3/0) from the series for the facial features. Along with the optivisor, was able to paint the eyeballs and eyebrows.
Although still not great, I think this face is somewhat of a step forward over the previous faces I've done in this series. There is still a long way to go until I'd consider it pleasing to the eye, but one step at a time...
The Vallejo Black Wash replaced the black ink I used previously for black lining between various pieces of clothing and items. It leaves a bit more natural dark separation than the ink which I like a little better.
Paints used on this model:
Floor tiles from the Zombicide Invader core box include a couple room types that allow characters to take special actions.
The first type is the 'red room' which is the only type of room in which characters with the 'Military' designation can search. I really haven't figured out any reasonable logic behind that rule other than to try to hinder them in some way to make up for the extra armor point they generally have over 'Civilian' characters. The closest thing to an explanation that I could come up with is that the Military characters are usually decked out in power armor and may have difficulty shuffling through drawers or inside cabinets to find stuff. One solution which came to mind was an 'item vending machine' to make items easily accessible. The machine does not have a good index of what items are in each bin and therefore characters still get a random item.
Anyway, it seemed like a good enough excuse to design and print some special models for use in the modular Sci-fi walls/floors I use as replacements for the game's floor tiles.
This model prints as a single piece with no assembly required.
This model prints in several pieces and requires some assembly.
Here are a couple photos of the two models placed in the rooms. Using special models instead of painting different colored floors kept the number of floor tile prints to a minimum as well as added a little visual interest to these special rooms.
Here is a photo of all seven oxygen generators and six 'item vending machines' all together after assembly and painting.
Along with these are the outdoor area separators that I designed, printed, and painted in the same blue/gray scheme as the walls. The separators have spherical magnets on each end (or only on one end if they are a 'half' connector) that attach to the magnets of the wall sections and define the outdoor zones.
If you are interested in printing any of these models yourself, they are available on my Thingiverse page.
Magnus is the 2nd character of the Zombicide Invader Core set. He came together a little faster than Jared, but still took a full evening. The flags were probably a little easier than the flag on Jared. The face, however, was a bit of a nightmare. This is the first human face I've painted in several years...and I think it shows. Too orange, not highlighted properly, and the beard got a little more orange than I intended. Perhaps after I've gotten some more practice with other faces, I'll revisit this one.
What could be more fun than painting a large wacky tentacle monster? Two of them! The Kickstarter included a second model of this figure and it can really give a different feel to the gameplay when both of them come stomping out on the board.
Below are the paints and steps I used to paint these:
Prime Grey Seer
Main body
Hi-light pale skin
Hands
2 glaze, 2xenos carapace, 1 gun black
Inside - crusted sore
legs
Black fade down to grey
Stinkhorns
Fade to black
Red wash inside
Purple outside
Tubes
Crusted sore
Big Tentacles
Black/xenos carapace top
Crusted sore bottom
Pokeys tentacle red
gullet
Yellow
Soft tone
belly/mouth
Crusted sore
Drybrush pale skin
Dot pie pieces pale skin
Red wash
Stones
Black/xenos carapace
Pure red
Hi lights
Gloss
claws
Tentacle red
Red wash
Invader shader +quickshade medium