Wednesday, August 31, 2022

Zombicide Invader - Gavin

Gavin is suspected to be a homage to the Zombicide artist Paul Bonner.  They do have a lot of similar facial features and given the artist is obviously associated with CMON, it seems like a reasonable conclusion to me.  My primary source of information for the homage references is from this Boardgame Geek thread by the way.

Gavin's starting skill is Ambedexterous, which I've never found overly useful.  However, he does have both yellow and red options for "+1 Die: Combat" which makes him grow in effectiveness regardless of weapon.

I noticed well into painting the miniature that Gavin is depicted in both a brown and a black jacket in the character art as well as gray or blue jeans.  I went with the original photo that I saw (with the biography) and I guess I'd do so again if I knew both options were out there.  I did darken the jacket quite a bit so it ended up looking like somewhere in between the two photos. It is definitely something I'll keep an eye on in the future...I figured the artwork was just reused for the various instances.  The pose is reused so I'm not sure why they recolored them.  Logically it is certainly acceptable for ol' Gavin to have multiple outfits, but it does add a bit of confusion if players are trying to go by the character art to keep track of which miniature is theirs instead of the colored bases.  Anyway...I'll definitely reference the physical skill card from now on and match those colors when possible.




I'm pretty happy with how it turned out and believe I'm still making progress in the face department.  Close-ups don't look appalling in my opinion, but still a ways to go to achieve what I'd consider 'excellent' results.

Paints used on this model:

Next up on the workbench...




Tuesday, August 30, 2022

Zombicide Invader - Lt. Graham

 

Lieutenant Graham is the 6th and last of the 'country-flag' characters.  The four in the core set plus Massimo and Lt. Graham all have their country's flag depicted on their armor and are pictured together below.  I just find that an interesting observation that there are exactly enough for a 'normal-sized' squad and will probably use them all together in a mission or two just to see them all together on the board.

Although it isn't as obvious as some and is unconfirmed, Lt Graham could be an homage To Michael Ironside who loses body parts in various movies including Starship Troopers.  There are pieces that don't fit though as the two do not look much alike and Michael is from Canada and not Great Britain as the flag on the model suggests.  Doesn't really matter, but I find it somewhat entertaining trying to figure out who's who with the various CMON games.




All 6 flag-bearers.  Countries represented: Japan, Norway, USA, Great Britain, South Africa, Italy

Paints used on this model:

Next up on the workbench...




Monday, August 29, 2022

Zombicide Invader - Massimo

 

This is the first 'extra' miniature of the Kickstarter exclusives which can still be purchased at the Game Steward.  I couldn't find the graphic including his bio like the other characters so here are the separate text and general graphic from the very nice Zombicide.com website:

“The shades are a targeting matrix. And they make all my old movies 3D.”

Lieutenant Massimo Tocci loves battle and movies (usually all about battle) in that order. An aficionado of classic films, he’ll spend hour upon hour combing through ancient databanks and caches for cinematic documentaries on battlefields from ancient times. He’s particularly fond of 20th century films concerning the two World Wars, and often fantasizes on what just one modern soldier in powered armor might’ve accomplished on either side. That said, if he wanted to enact the ‘one vs many’ type of warfare, he certainly came to the right planet.


According to boardgamegeek.com, this character is a homage to an Italian game designer.

Similar to Umkos, Massimo has the "Enhanced Senses" skill which allows him to trace line-of-sight one extra room zone and should prove very useful in the primarily interior map layouts.



Closeup featuring the subtle hairline

Paints used on this miniature:


Next up on the workbench...



Thursday, August 25, 2022

Zombicide Invader - Mission 9 - Uninvited Guests

Mission 9 - Uninvited Guests

With all of the core set painted up, it was great to have the opportunity to play a 3-player game of Zombicide Invader.  The custom SciFi terrain worked out very well.  The 3D files are available for free if you are interested in printing up some for yourself.  

This mission was picked because I wanted to take advantage of the scientist companions that I had painted up earlier.  They replaced the cardboard squares and added some nice visual interest to what our heroes were protecting.

This post will not be a lot of text, but mostly pictures of the game-in-progess.


Part of the team hung around the starting zone and kept the evacuation route clear.  The turret came in very handy to knock down the Abomination as it lumbered down the hall.

The Peacekeeper Bot brings up the rear, controlled by Mitsuki safely nestled in the starting zone.

The scientists were closely escorted down the hallway with characters on all sides.

The Xeno tanks flanking the Peacekeeper Bot and Jared are about as close as any came to even get a glimpse of the scientists making their way to the exit.

The hallway was long, but the end is near.


A couple workers pop up in one of the rooms, but were no match for the Peacekeeper Bot

Everyone made it back to the exit on the same turn without a scratch.


We played very 'efficiently' and kept our experience in check allowing us to spawn at the Blue level for 3/4 of the game.  This scenario was noted as 'Hard', but worked out quite easily for us.

Perhaps something to experiment with to add some more challenge would be to have every character start with 6 experience points.  This would get more Xenos in the mix earlier in the game as it would push the team into yellow the first time someone takes out a Xeno.  While it may sound like an advantage to start with experience, it is actually an advantage to stay in Blue as long as possible - which is sometimes too easy to do.

We had a great time and look forward to playing another scenario soon!





Sunday, August 21, 2022

Zombicide Invader - Vindicator Bot and Maul Sentry Gun

 

Vindicator Bot and Maul Sentry Gun

I went with a quick edge highlight on these rather than trying to do any sort of glazing.  The zenithal prime helped give the parts a bit of a natural gradient which helped the models not look completely flat.  They'll definitely work just fine and still match up fairly nicely with the Green Squad.






Paints used on these models:



Green Squad with supporting machines:



Next up on the workbench...


Thursday, August 18, 2022

Zombicide Invader - Radka

 



Radka is the 6th and final member of the Green Squad.  It is nice to have the whole squad complete and they look pretty nice all together.  

There are some subtle differences in the armor that I find interesting.  I'm not sure if the development team had someone else designing it or if it is thematic in that she is a junior member and got some previous generation armor.  Maybe it is just specialized to assist in searching (not sure what the doodad is on the top of the pack).  Whatever the case, I like the look of the lower legs.

The encased chain-sword is also a difference between this and the other 'caution strip' wielding characters.  I decided to chop up a decal and stick it in the exposed area to stick to the game art.  It was a bit fiddly, but turned out ok I think.

If I had them to do over again, I'd try different green colors that might work better to glaze.  It is likely, however, that my technique is to blame for the slow and non-stellar results.

Regarding gameplay with this character, I have mixed feelings about the starting skill.  It is basically "Starts with a flashlight" - which sounds pretty weak.  Early in the game, it may be very useful - especially if no other flashlights are found by other characters.  Mid to late game, however, searching is usually not usually the focus and the starting skill of picking up two cards per search basically goes to waste.  I guess not every character can be 'Lucky'...



Group photo
Group Photo of the Zombicide: Dark Side Green Squad

Paints used on this model:

I guess the squad isn't complete quite yet.  Next up on the workbench...