Sunday, November 27, 2022

Zombicide Invader - Doctor Fischer

Well, I wouldn't say my brushwork on this model was overly 'inspired', but it didn't turn out too bad.  She kind of looks like he is a 7th member of the "Black Squad" I painted earlier.  

I don't feel as though the skills fit very well the character.  Given the +1 to ranged dice roll in orange and +1 die ranged in red, this gal is a ranged beast rivaling Kyle and other 'big guns'.  Auto-repair and/or more free machine actions to add to her blue skill seem like they would have been a better fit.  

The skills she has would make more sense if they applied to the machine she is controlling, but from my understanding of the rules, that is not the case.  Might have to make a special house rule to allow those skills to apply to the Bot/Sentry she controls just to make him more thematically correct...
Another reason I've had mixed feelings about this character is that I found the copy I had in my Kickstarter package was missing the computer console.  There is no sign of glue or other hints that it broke off at some point - it is just missing.  Frankly, it seems a bit of a miracle that more parts of these multi-part miniatures are not found missing.  There are definitely some people with missing parts that are vocal on the Kickstarter comments, but there are so many miniatures with so many bits, it just impresses me the assembly team does as well as they do.  

The problem I had is that in the sea of gray miniatures, I didn't notice his computer was missing until a couple months ago - a few years after the Kickstarter concluded.  I reached out to CMON, but as I kind of expected, they were not able to help me out given the amount of time that had passed.  Fortunately, I was able to find a copy available on Ebay.  It was certainly not inexpensive, but not having a complete miniature would have driven me a bit crazy...  

Paints used on this model:
Next up on the workbench:




 

Tuesday, November 22, 2022

Zombicide Invader - Magnet-Compatible Color Rings


Why more rings?  As you can see in the photo of a painted base, the snap-on color rings included with Zombicide Invader (and other versions of Zombicide) tend to chip away at the edge of the base.  This isn't a huge issue, but it was annoying enough for me to go to the trouble of making my own bases.  
I quickly designed a 3d model in SketchUp of the ring minus the little 'tabs' that dig into the bases and printed out a dozen.  Circular pieces of sheet metal (the same type used as the bottom of the storage containers) were cut and glued into the rings.  After a few coats of the best-matched paint-to-ring colors, I had a set of magnet-compatible rings.


Each base of the miniatures already had magnets glued to them to keep them secure in the storage container and now they simply grab onto the bases.  They are strong enough to not have any trouble holding on when picking up the miniature and moving it around.  

Generally, when playing solo, I don't use the rings at all as I'm very familiar with which character is which, but they are definitely helpful to new players.  It can be a bit overwhelming with all the miniatures and characters on the board for someone playing for the first time.

Another advantage to these rings is the elimination of the fiddling around with trying to snap a ring into place for those that fit a 'little too tight'.  There were also some rings that were a 'little too loose' and kept falling off.  It is possible that the magnet-compatible rings could be knocked off during handling, but they are so easy and quick to put back on, I don't foresee that to be an issue.

Here is a photo of several characters sporting the new magnet-compatible rings:


If anyone is interested, the stl file for the ring could be made available for free.

Monday, November 21, 2022

Zombicide Invader - Rea "Tank Girl"

Rea was a fun model to paint and went fairly smoothly.  Another character with the 'Shove' ability is always welcome.  Rea is apparently an homage to Ellie from Borderlands 2.  I've never played the game, but there are some similarities between the images that come up during a search.  

Paints used on this miniature:

Next up on the workbench:


Wednesday, November 16, 2022

Zombicide Invader - Stepmother Abomination

Well, after an extended time of "painter's block", I finally worked up the courage to paint this Abomination.  The idea of a 'mobile spawn point' seems really neat and could add some additional variety as well as increase the difficulty a bit.  The Juggernaut Abomination really adds some "un, oh" moments to the game and this one has the potential to do so as well.  

I was stuck trying to figure out how to paint this figure using the drybrush technique used on the Juggernaught.  I really liked how "The Jugg" turned out, but really wasn't sure how to start from drybrushing with this model.  Blue and purple washes were used to apply the 'base coat' over the zenithal prime followed by a light drybrush.  

The paint scheme ended up being based more off of the Duke of the Blood Keep's style than the game art - mostly accidentally.  I was using his work as a reference and when I finally had the motivation to dive in, I didn't look back at the reference photo.

I think the paint scheme turned out well enough, but I do have some regret that it isn't more like the game art as I've really tried to keep the rest of the models as close as possible.  It seems as though the past couple Abominations have both drifted a bit color-wise.

The weird thing about this model rules-wise is that it spawns Workers.  Well, there must have been some confusion with the artists because the creatures crawling out of the back of this thing are neither Workers nor Hunters, but rather some mix of the two.  Perhaps they are spawned as under-developed Hunters who have not yet grown enough to gain their second activation and thus represented by Workers...we'll go with that.

One point of confusion on the rules is if only the first card is drawn from the spawn deck or if cards are continued to be drawn until a worker card is found.  I've seen people talk about playing it both ways.  For me, it seems the intention of the rules is to just draw the next card from the spawn deck and if it is a Worker, spawn them, otherwise just ignore it and nothing additional spawns on the Stepmother zone that round.

These are the 'mostly finished' photos minus the goo and gloss which had yet to be applied after the Testors Dull Cote had cured.

Paints used on this model:
Next up on the workbench:


Thursday, November 3, 2022

Zombicide Invader - Solomon

That does it for the Black Squad.  Solomon was great fun to paint and I think his face turned out particularly well.  I give most of the credit to the sculpt being very well done and was a great canvas to work from.

I'm not sure why the backpack is such a different design than others.  It looks very uncomfortable and top-heavy, but the sculpt still fits the general 'feel' of the Black Squad.





The entire squad ready for action:

Paints used on this model:

Next up on the workbench:




Wednesday, November 2, 2022

Zombicide Invader - Fiona


Fiona was a fun miniature to paint and I'm pleased with how she turned out.  The subtle differences between the various 'uniforms' of the squad add individual interest, yet still look cohesive when standing next to one another.  

In this case, the 'zero-g run' skill dovetails nicely with the 'lightweight' looking backpack (compared to the others of the squad).  This makes her look 'faster'.  


It was encouraging to see that my phone recognized Fiona's face and put the little box around it when taking the pictures.  I even included her 'beauty mark' as depicted in the character art (if you look close enough you can see it).




Paints used on this model:
Next up on the workbench: