3d terrain variety has been added, Character variety has been added, Abomination variety has been added, and new enemy variety has been added over the past year of working on Zombicide Invader. The next bit of variety comes in the form of opening up the new missions provided by Zombicide Black Ops - which means Pod Zones!
These were a nice opportunity to use the airbursh along with the Vajello Air paints I received for Christmas and the new Badger air compressor (with an air tank) for my birthday. Both worked fairly well, but I know I could have spent some more time on them to get a better effect. The airbrush made quick work on them with just a bit of drybrushing and a black wash (which was probably not necessary) to top them off. I tried to replicate the color scheme as accurately as possible and they turned out to resemble the game art well enough in my opinion.
If my count is correct, 16 pod zones will be more than enough to cover any Black Ops scenario. On most scenarios, there are far fewer than 16 pod zones so I'll probably add a couple of these models to each pod zone on the map.
I've updated my Thingiverse 'thing' with the STL for the pods:
The sculpt was a bit lazy and it has a few resin traps and islands so running the sliced file through UVTools is recommended.