Lots more learning on this one! In hindsight, I'm not sure what I was thinking when I picked the pre-glaze colors. Egyptian Violet is an extremely powerful color and a lot more area got covered with it than I intended. After wipe-down and attempting to pull it up to a more pale skin color, I ended up with the no-eyed-multi-horned-walking-purple-people-eater. It was so far off from what I was shooting for and it was disturbing enough that I didn't even take a photo. I quickly added a large helping of Cadmium Yellow Pale Hue to fight with the exceptionally strong Egyptian Violet which resulted in a yellowish-brown and allowed me to wipe off a good portion of it. From that as a base, I was able to create the flesh tones that better represent the game art.
Most of the painting was completed in one evening, but lasted about an hour longer than it should have due to the purple disaster. Once I got things headed in a more desired direction, I was pleasantly surprised with how easy it was to add the subtle veins and super smooth blends around sore-looking areas such as the various cracks and crevices. Getting to a certain level of 'good enough for me' is much easier for me to achieve with the oils, but I've found it is a lot of fun and easy to keep refining various details and it feels like I spend longer painting than I would have with acrylics.
On the workbench photos:
|Before the wipe down of the first pre-glaze|
|After wiping down the first pre-glaze|
|After adding a lot of yellow to counter the purple and wiping as much off as possible|