The Wyvern wasn't the easiest figure to paint given its wings are hiding much of the figure. Plus I made things more difficult on myself by adding the plant to work around. It isn't all bad, however, as it encouraged me to add some more color variation with some natural shadows. I just worked in the pre-glaze color, more gently than usual wiped it away which left the area naturally darker.
Sunday, July 30, 2023
The Witcher: Old World - Wyvern
Saturday, July 29, 2023
The Witcher: Old World - Ghoul
The Ghoul turned out to be a thoroughly disgusting-looking figure. The skin-peeled skull on the left side of the base adds to the gruesome feel of the base. It was very easy to blend the oils to produce rotting and sore flesh tones. This poor ghoul has some severe hip problems which could explain some of his miserable demeanor. Or perhaps poor diet choices and poor demeanor led to its problems...
Paints used on this model:
Friday, July 28, 2023
Witcher: Old World - Bruxa
Due to the odd lighting of the game art, it was not overly useful to determine colors. My original intention was to shoot for something like this reference photo, but it turned out a bit more 'cool' color temperature due to starting with Payne's Grey. I could have pushed it further to the 'warm' side, but I was satisfied with leaving it in a more fully transformed vampire look.
Paints used on this model:
Thursday, July 27, 2023
Witcher: Old World - Grave Hag
The Grave Hag is another miniature with lots of opportunity for blending skin tones made easy with oil paints. There was certainly space to add some sort of 3d printed bits, but the storage slot in the box for this miniature was fairly restrictive. The base also looks like it consists of primarily recently disturbed earth (likely thanks to the Hag I suspect), I just opted to avoid adding any mushrooms/grass/etc.
Wednesday, July 26, 2023
The Witcher: Old World - Arachas
Tuesday, July 25, 2023
The Witcher: Old World - Drowner
The Drowner came out decently enough and matched the reference photo above reasonably well. The game art depicted the Drowner under a bridge and in heavy shadow so it wasn't very useful to help determine colors.
I again took a few step-by-step photos and included them below. Working with oil paints makes it easy to achieve decent-looking results with plenty of potential to add more and more detail. This wonderfully incremental process allows the painter to stop at any stage after and including the wipedown stage and end up with results that would likely have taken much longer in acrylics.
Gray Primer |
Preglaze applied |
Preglaze wiped away |
Dryburshed mid-tones and highlights |