Wait...these guys again??
While a healthy fear of getting too close to an abomination at the end of the player phase is a good thing, it is quite a bummer to get taken out by an abomination that started 3 zones away after its initial move. Well, this happens quite frequently with a set of 12 abomination cards and the 11 Seeker Worker cards replacing the 11 lower-numbered original spawn cards.
I tried just removing about half of the Seeker Worker cards which did help, but it prevented the primary use of the Seeker Workers as they activated rarely and there were still only two groups of them. To strike a balance, I'm hoping that adding an additional 8 models and staying with about half of the Seeker Worker cards will provide increased challenge, allow the Seekers to work like they should, and prevent excessive Abmonation Rampages from spoiling an otherwise exciting game.
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