Next up on the workbench:
Monday, October 10, 2022
Zombicide Invader - Juggernaut Abomination
Sunday, October 9, 2022
Zombicide Invader: Seeker Workers
I was able to finish these up in a couple evenings and am fairly happy with how they turned out given the relatively low amount of time put into preparing and painting them.
Next up on the workbench:
Monday, October 3, 2022
Zombicide Invader - Allyson
Another character without the Kickstarter bio/photo combo so here is the collected information from the Zombicide website:
ALLYSON CARDENAL, STOWAWAY – NICARAGUA
“They say be careful what you wish for. No kidding.”
Allyson Cardenal is the only individual known to stowaway on an interstellar vessel, an easy task for a self-taught computer savant. But hiding in a cargo-liner’s vast hold is a different matter than hiding from JENI, the outpost’s resident AI. She was discovered lifting food from the outpost galley, and imprisoned, pending charges from the UN civilian administration. With the current threat, Captain Connor has granted her a pardon, provided she use her skills for their mutual survival and keeps Turing, her little dog, out of the way.
Allyson is apparently a mix of various characters and the speculation in the previously mentioned BGG thread range anywhere from a grown-up Dora the Explorer (with a dog instead of a monkey) to Penny from Lost in Space (1998) to "Faith" from Mirror's Edge. Whatever the case, her dog looks unfriendly and I like the sneaky pose. I did run across another spreadsheet that has another summary of the various homages.
After seeing Allyson in action, I must say she is a pretty powerful character. Her initial skill of 'Free machine action' can be kind of dull to start with for scenarios that do not give immediate access to the bot or turret. However, she is a woman of many talents receiving a free move action at orange and free combat action at red. Basically, she can take three actions before even starting to dig into her base 4 actions (once she reaches red of course). Seven actions - pretty powerful.
Paints used on this model:
Next up on the workbench...
Wednesday, August 31, 2022
Zombicide Invader - Gavin
Gavin is suspected to be a homage to the Zombicide artist Paul Bonner. They do have a lot of similar facial features and given the artist is obviously associated with CMON, it seems like a reasonable conclusion to me. My primary source of information for the homage references is from this Boardgame Geek thread by the way.
I noticed well into painting the miniature that Gavin is depicted in both a brown and a black jacket in the character art as well as gray or blue jeans. I went with the original photo that I saw (with the biography) and I guess I'd do so again if I knew both options were out there. I did darken the jacket quite a bit so it ended up looking like somewhere in between the two photos. It is definitely something I'll keep an eye on in the future...I figured the artwork was just reused for the various instances. The pose is reused so I'm not sure why they recolored them. Logically it is certainly acceptable for ol' Gavin to have multiple outfits, but it does add a bit of confusion if players are trying to go by the character art to keep track of which miniature is theirs instead of the colored bases. Anyway...I'll definitely reference the physical skill card from now on and match those colors when possible.
Paints used on this model:
Next up on the workbench...
Tuesday, August 30, 2022
Zombicide Invader - Lt. Graham
Lieutenant Graham is the 6th and last of the 'country-flag' characters. The four in the core set plus Massimo and Lt. Graham all have their country's flag depicted on their armor and are pictured together below. I just find that an interesting observation that there are exactly enough for a 'normal-sized' squad and will probably use them all together in a mission or two just to see them all together on the board.
| All 6 flag-bearers. Countries represented: Japan, Norway, USA, Great Britain, South Africa, Italy |
Next up on the workbench...
Monday, August 29, 2022
Zombicide Invader - Massimo
This is the first 'extra' miniature of the Kickstarter exclusives which can still be purchased at the Game Steward. I couldn't find the graphic including his bio like the other characters so here are the separate text and general graphic from the very nice Zombicide.com website:
“The shades are a targeting matrix. And they make all my old movies 3D.”
Lieutenant Massimo Tocci loves battle and movies (usually all about battle) in that order. An aficionado of classic films, he’ll spend hour upon hour combing through ancient databanks and caches for cinematic documentaries on battlefields from ancient times. He’s particularly fond of 20th century films concerning the two World Wars, and often fantasizes on what just one modern soldier in powered armor might’ve accomplished on either side. That said, if he wanted to enact the ‘one vs many’ type of warfare, he certainly came to the right planet.
According to boardgamegeek.com, this character is a homage to an Italian game designer.
Similar to Umkos, Massimo has the "Enhanced Senses" skill which allows him to trace line-of-sight one extra room zone and should prove very useful in the primarily interior map layouts.
| Closeup featuring the subtle hairline |
Paints used on this miniature:
Next up on the workbench...
Thursday, August 25, 2022
Zombicide Invader - Mission 9 - Uninvited Guests
| Mission 9 - Uninvited Guests |
| Part of the team hung around the starting zone and kept the evacuation route clear. The turret came in very handy to knock down the Abomination as it lumbered down the hall. |
| The Peacekeeper Bot brings up the rear, controlled by Mitsuki safely nestled in the starting zone. |
| The scientists were closely escorted down the hallway with characters on all sides. |
| The Xeno tanks flanking the Peacekeeper Bot and Jared are about as close as any came to even get a glimpse of the scientists making their way to the exit. |
| The hallway was long, but the end is near. |
| A couple workers pop up in one of the rooms, but were no match for the Peacekeeper Bot |
| Everyone made it back to the exit on the same turn without a scratch. |

